However, while Castle of Illusion ‘s presentation is aces, the gameplay is disappointingly mundane. The sixth world and beyond were the most enjoyable parts to play because the ante was upped, demanding more of your platforming prowess. This isn’t the apex of his work, but it nonetheless is a nice score, with his whimsical style accentuating the game’s tone. Moreover, composer Grant Kirkhope of Banjo-Kazooie fame put the score together. There’s a solid variety of biomes – the first stages exist in a forest interpolated by castle ruins, but you’ll also visit giant libraries, candy lands, dungeons and more in your quest – and the environments’ aesthetics do predictably influence the stage hazards, such as how moving books function as unreliable platforms in the library or how haunted suits of armor attempt to strike Mickey in the dungeon. Importantly, the foregrounds aren’t too busy and are generally disgustable from the backgrounds. While the backdrops aren’t enormously intricate (likely as a consequence of being a smaller-scale downloadable title), the environments are nevertheless detailed. Graphically, the team graciously reimagined the sprites of the Genesis game. Richard McGonagle voices the narrator, the dialects for Mickey and Minnie are respectively provided by Bret Iwan and Russi Taylor, and Nika Futterman stepped in to portray Mizrabel. (Image: Disney/SEGA)Ĭastle of Illusion ’s events are affixed with commentary the narrator and Mickey both chime in during the stages and cinematics to react to the on-screen happenings, benefiting the cartoon-esque presentation. You may be rewarded for doing so with an extra life or a collectible. This review was conducted using the Xbox 360 version of the game.As per a genre standard, you can bounce off enemies to reach greater heights. The controls do need some work, but while Castle of Illusion is high on mechanic problems, it's even higher on whimsy. Even if you hold no affinity for the original title, this version will likely make you nostalgic for something.Ĭastle of Illusion is a solid remake all-around, offering a unique vision of the core design that will give fans something fresh to delve into while modernizing the experience for newcomers. He has the ability to make music that's simultaneously playful and grandiose, and his work here is magnificent. Even better, Sega employed Grant Kirkhope, who wrote the music for games like Banjo-Kazooie and Donkey Kong 64, to remaster Castle of Illusion's soundtrack. The completely redesigned hub world, which has Mickey exploring a witch's castle and using amassed collectibles to unlock doors, feels like something out of a Nintendo 64 game. The game also succeeds in feeling like a faithful homage not just to the Genesis original, but to old-school platformers as a whole. On the other hand, it certainly never runs out of steam along the way. On one hand, Castle of Illusion won't last you very long. That the game can be completed in less than three hours is both a curse and a blessing. The game also leaps from one eye-catching set piece to the next-outrunning a giant apple here, swimming through an ocean of tea there-so quickly that it's never dull. But the game finds its rhythm in a big way during the game's last few levels, when you must outmaneuver enormous books and mace-wielding suits of armor. "Castle of Illusion won't last you very long."įor a while, Castle of Illusion's primary source of challenge is wrestling with the controls.
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